Installing a new Windows 8 PC, I ran into troubles with the Visual Studio Express for Windows Phone 7 (including the XNA GSE 4.0).
After some trials and tribulations, I found the cause: I had to install the latest “Game for Windows – LIVE” before.
Thanks to :
That never works the first time 🙂
With the evolutions of the Windows ecosystem, the game engines evolve.
XNA being limited to DirectX 9 and not evolving any more, as many I ask myself questions on the continuation… XNA always works on Xbox 360, Windows Phone (not recommended on Windows Phone 8) and in Windows 8 desktop mode (without counting Windows 7). It misses the “Modern UI” mode (Windows 8 and Windows RT) and Xbox One (but there, it is still vague).
To stay in it swindles, there are rumors on the capacity of the Xbox One to run Windows Store applications (nothing confirmed): Neowin
In any case that’s what was said during Build 2013:
If you want to know about how to get a head start about thinking about developing for Xbox One, the logical thing to do is go build Windows 8 applications.
Professionally speaking, the most rational thing is to turn to portable Framework:
- Mono.Game – The API looks like XNA (but in DirectX 11) and is cross-platform: Mono.Game
- Sunburn – Has the origin a XNA based game engine, the last versions tend to be cross-platform: Sunburn
- Unity – The archetypal cross-Platform game engine. The version 4.2 adds the support of Windows Store, Windows Phone 8 (and BlackBerry 10): Unity 4.2
There are other options: Paradox, Wave Engine, Delta Engine, Axiom, ANX.
But here we are, on one side turn to a “Game Engine” is to reduce the technical possibilities and at this level I am afraid of being blocked in my approach (R*D on the game(set,play) and the application publications)… On the other side, dash in one game engine, even light, it practically is to be sure not to manage to succeed (I made expenses for years 😉 ): Write Games not Engines
The next big stage for me is going to be the selection of a “Game Engine” supporting Windows Store and having a structure close to XNA… A Whole program 🙂
After Sony PS4 announcement and the stir in the community, Microsoft clarifies things on two points:
- No more DRM;
- No more permanent Internet connection.
It means that the loan or the resale of games will be possible with the Xbox One and that the users not having access to Internet can use it.
Source: Xbox One no mode DRM
It’s just lacking the “Inde friendly” side… Software updates so fast arrived 🙂
See you soon for other short stories 😉
Los Angeles, video game conference…
It’s in E3 (Electronic Entertainment Expo) that Microsoft brings some precisions on its new entertainement console, the Xbox One:
- Price $499 in the US, £429 in the UK;
- Availability in November.
For the rest, video game exposition obliges, it is especially games which are announced or shown.
We shall retain “Metal Gear Solid 5” ( Konami), “Ryse, Son of Rome” ( Crytek), “Dead Rising 3”, “Forza Motorsport 5” or still the “Halo” franchise.
Otherwise, (little) innovation: the Spark project. Smartglass compatible (second screen on Smartphone / tablet), it allows to create universes thanks to voice command (Kinect).
For the Xbox 360, a small continuation of life announced with the release of a “small” version and the release of “World of Tanks”. It’s always a small respite for XNA…
On the other hand, always nothing equivalent to XNA (understand distribution channel of independent games) on Xbox One… And the rumors are not very good on this side. We’ll going to wait until… BUILD? A GDC?
And always no precision as for the regular connection to internet, the microphone of atmosphere, the second-hand games…
That moves forward little by little…