Monthly Archives: August 2013
Nokia is very active with his Lumia series and diversifies the Windows Phone offer.
Having developed the bottom of the range with Lumia 520, and having updated Lumia 920 with Lumia 925 (identical but lighter), Nokia brought out two new models.
First of all, Lumia on 1020, a new high-end Smartphone finally equipped with the PureView 41 mpx sensor, arriving finally at the level of 808 PureView (that is two years to migrate the technology of Symbian to Windows Phone).
The size and the inside are globally the same that Lumia 925 and 928 (that is 4.5 inches). So that it changes, it will be necessary to wait for a major update of Windows Phone to include new components.
The real “novelty” (808 PureView unveil this technology for 2 years), it is this sensor’s technology (41 mpx camera with optical stabilization, 6 lenses, x3 zoom, LED and Xenon flash). We have a real Photophone there 😉
Then, Lumia 625, a middle range Smartphone (thus affordable) but endowed with a big screen of 4,7 inches (one of the biggest under Windows Phone since HTC Titan and Samsung ATIV S).
As a result, the Lumia series has a large number of models and confirms the commitment of Nokia in Windows Phone, what is a good thing. And especially they “urge” Microsoft to develop the OS. The users and the developers can benefit from it 🙂
The inconvenience it is because Nokia swallows up a little the Windows Phone market (at least in Europe), the blow we speak less about others (HTC, Samsung, Huawei), what is it’s a pity especially for HTC who makes very good Smartphones!
With the evolutions of the Windows ecosystem, the game engines evolve.
XNA being limited to DirectX 9 and not evolving any more, as many I ask myself questions on the continuation… XNA always works on Xbox 360, Windows Phone (not recommended on Windows Phone 8) and in Windows 8 desktop mode (without counting Windows 7). It misses the “Modern UI” mode (Windows 8 and Windows RT) and Xbox One (but there, it is still vague).
To stay in it swindles, there are rumors on the capacity of the Xbox One to run Windows Store applications (nothing confirmed): Neowin
In any case that’s what was said during Build 2013:
If you want to know about how to get a head start about thinking about developing for Xbox One, the logical thing to do is go build Windows 8 applications.
Professionally speaking, the most rational thing is to turn to portable Framework:
- Mono.Game – The API looks like XNA (but in DirectX 11) and is cross-platform: Mono.Game
- Sunburn – Has the origin a XNA based game engine, the last versions tend to be cross-platform: Sunburn
- Unity – The archetypal cross-Platform game engine. The version 4.2 adds the support of Windows Store, Windows Phone 8 (and BlackBerry 10): Unity 4.2
There are other options: Paradox, Wave Engine, Delta Engine, Axiom, ANX.
But here we are, on one side turn to a “Game Engine” is to reduce the technical possibilities and at this level I am afraid of being blocked in my approach (R*D on the game(set,play) and the application publications)… On the other side, dash in one game engine, even light, it practically is to be sure not to manage to succeed (I made expenses for years 😉 ): Write Games not Engines
The next big stage for me is going to be the selection of a “Game Engine” supporting Windows Store and having a structure close to XNA… A Whole program 🙂